Skyrim VR Quest 2 + RTX 3080

Right Handed Controller Map

20210611 (NZ$3300 aprox incl) Alienware Aurora R11:

  • i7-10700F
  • 16GB average ram
  • RTX 3080 (Dell special)
    • Dell OEM MSI GeForce RTX 3080
    • Part number = 4Y12V
    • Platforms = Aurora R12/R11/R10
    • Card dimensions = Length: 267mm, Height: 114mm, Width: 50mm
    • Maximum Power Consumption = 320W
    • Power connectors = Two PCIe 8 pin
    • Ports = Three DisplayPort 1.4a, one HDMI 2.1
    • Memory = Type: GDDR6X, Size: 10GB, Interface width: 320 bits
    • Graphics bus = PCIe speed 4.0, PCIe width x16
  • GPU = Nvidia CUDA cores: 8704, Base clock: 1.44 GHz, Boost clock: 1.71 GHz

Time Spy
Graphics driver is not approved
Score 14 232 with NVIDIA GeForce RTX 3080(1x) and Intel Core i7-10700F Processor

Graphics Score
15 100

CPU Score
10 738

Graphics Card NVIDIA GeForce RTX 3080 Vendor Dell Computer Corporation # of cards 1 SLI / CrossFire Off Memory 10,240 MB Clock frequency 1,935 MHz (1,440 MHz) Average clock frequency 1,830 MHz Memory clock frequency 1,188 MHz (1,188 MHz) Average memory clock frequency 1,179 MHz Average temperature 67 °C Driver version


Processor Intel Core i7-10700F Processor Clock frequency 4,789 MHz (2,900 MHz) Physical / logical processors 1 / 16 # of cores 8 Package FCLGA1200 Manufacturing process 14 nm TDP 65 W


Operating system 64-bit Windows 10 (10.0.19043) Motherboard Alienware 0N43JM Memory 16,384 MB Module 1 8,192 MB Kingston DDR4 @ 3,190 MHz Module 2 8,192 MB Kingston DDR4 @ 3,190 MHz Hard drive model 512 GB PC611 NVMe SK hynix 512GB

Clean new machine

  • Initial setup
    • Go through manufacturer startup
    • All windows updates
    • Removed a little bloatware
  • Initial Skyrim setup:
    • Install Steam & login
    • Add D: as default install path for Steam
    • Install Skyrim
    • Install Steam VR
  • Install Oculus setup & connect Quest 2 ok
    • Official Oculus Optical cable 1.7GBs
    • Ankar at 1.9GBs
    • Vokoo at 1.7GBs

Skyrim modding

  • DL Wabbajack and copy to d:\Wabbajack
    • Start Wabbajack and DL Skyrim UVRE file
    • On opening it opens a google docs page with instructions (which I saved as d:\xx.PDF for reference)

Following UVRE doco

  • Create d:\Skyrim UVRE MO2
  • Create d:\MO2 VR Downloads
  • Started Skyrim VR on Oculus Quest 2 but after loading logo I see a blank screen with music playing, rebooted Quest, PC, no go
    • Did a steam Skyrim install files validation
    • Connected Quest 1 and that worked in game
    • Connected Quest 2 and not that works as well

Continued following UVRE Doc did In game settings changes:

Now you need to launch Skyrim VR directly from Steam at least once before moving any further in this Read Me. This will decrypt your newly installed game files, create the registry entries needed for Wabbajack to locate your game install, and allow you to set some initial settings that are not handled by the INI tweaks included with this list.

Once loaded into Skyrim VR open the menu and go to System > Settings > VR Performance and adjust the following settings listed below as instructed.

VR Performance
– Disable Dynamic Resolution
– Disable Foliage Shadows
– Set the Supersampling slider to all the way to the left
– Make sure BOTH “Disable LOD” options are UNCHECKED
– Set the “Tree Lod” slider all the way to the right
– Set the Distance sliders for Items & Actors to About 1/5th to the right
– Set the Distance sliders for Objects Half-Way to the right
– Set the Distance sliders for Grass all the way to the right
(Adjust to the left as needed if you have framerate problems)
– Adjust “FOV Filter while Turning” and “FOV Filter while Moving” to taste
(Tweaks black border vignetting to help combat motion sickness)
– Activate Realistic Bow Aiming
– Disable Physical Sneak
– Disable Realistic Swimming

Got to the point of Launching SKSE from MO2:

Error 2 ERROR_FILE_NOT_FOUND: The system cannot find the file specified. (0x2)
  . binary: 'Q:\SteamLibrary\steamapps\common\SkyrimVR\sksevr_loader.exe'
  . owner: (file not found)
  . rights: (file not found)
  . arguments: ''
  . cwd: 'Q:\SteamLibrary\steamapps\common\SkyrimVR'
  . stdout: no, stderr: no, hooked: yes
  . MO elevated: no
  . usvfs x86:ok x64:ok proxy_x86:ok proxy_x64:ok

In MO2 set SKSE to cirrect path (and also ópen in folder’as well)

Started Skyrim ok, but in character selection very slow after selecting a race change to display that character

  • Skyrim & mods are installed on the 1TB spinning drive (D:)
    • reassigned 1TB drive from D: to E:
    • installed a cheap WD 240GB SSD as D:
    • Moved Steam folder & MO@ folder to SSD

Also cable was getting annoying so pulled out a spare 5GB router:

  • Main home network connected via WAN port
  • Physical ethernet from R11 to new router
  • Oculus 2:
    • forgot previous router, connected to new router
    • Connected via Air Link

Game performs better but dropped Air Link x 2

  • Tweaked Router to less populated channel & high power
  • Installed open composite

Much better, but hanging coming out of enclised to open areas:

Go to X:\UVRE MO2\profiles\The Ultimate VR Essentials List\ or the same relative location and profile for your installation, open the skyrimvr.ini file and change the line bPreemptivelyUnloadCells=1 to bPreemptivelyUnloadCells=0.
For some users this ini tweak PREVENTS CTDs, but for others it can increase them, so toggling it over is usually the quickest fix

20210926 Bought Win 10 Pro, did fresh install (deleted all Dell partitions first)

Wabbajack created SKYrim UVRE wont start:

Mod Organiser System Error

The code execution cannot proceed because VCRUNTIME140_1 was not found…

Solution: DL and install VC Redistributables:VC 2017 x64 and VC 2017 x86

  • Nope 64 bit is already installed thanks MS
  • Install & reboot x86, still same issue

So.. DL MO2 installer and did full install, including depandancies:

Download dependencies:
Visual C++ 2015-2019 Redistributable (x64) (14.4 MB)

Install dependencies:
Visual C++ 2015-2019 Redistributable (x64)

Yep previous MO2 works now

Oculus Quest 2 wifi capability:

  • Snapdragon XR2’s support of Wi-Fi 6 natively, as well as support for the 60GHz 802.11ay wireless standard. Per Facebook, the Oculus Quest 2 officially supports Wi-Fi 6 via the Snapdragon XR2 chipset inside
  • 802.11ay can bring even higher wireless speeds in hyper-local environments
  • 802.11ay is the second WiGig standard, focused on high-performance wireless transfers over relatively short distances.
  • Currently, no VR headset supports Wi-Fi 6E, but that will change. The Oculus Quest 2 has a 60GHz Wi-Fi module that is not Wi-Fi 6E (which uses the 6GHz band). This module will likely never be helpful unless you use a 6GHz adapter card for your computer